A cliffside game environment inspired by Gros Morne national park in Newfoundland.
Trees created with Speedtree, some foliage textures sourced from Megascans. Other environment textures were photosourced by myself.
Rocks & background mountains sculpted in Zbrush and textured in Substance Painter. Everything uses layered tiling materials + masks.
Fog elements created in Embergen.